AI Insights · Timothy · October 2022
Top 5 Casual Games on Unified Platform in Lebanon Q3 2022
In Q3 2022, the top 5 casual games in Lebanon saw varied performance in downloads, revenue, and active users. Here’s a detailed look at the trends based on Sensor Tower data.
In Q3 2022, the top 5 casual games in Lebanon exhibited diverse trends across downloads, revenue, and active users. Here’s a detailed breakdown of their performance:
Teen Patti Gold:3 Patti Rummy experienced a fluctuating trend in weekly downloads, starting from approximately 67.8K at the beginning of July and peaking at 92.8K in the week of July 4. Downloads then saw a downward trend, reaching around 40.7K by the end of August, with a slight recovery to 52.5K in mid-September. The game maintained a stable number of weekly active users, averaging around 320K, with a peak of 359.2K in early September.
Tongits Go - Mines Pusoy showed a decline in weekly downloads, starting from 19.5K in late June, peaking at 35.9K in early July, and then dropping to around 5.2K by the end of August. However, downloads slightly increased to 9.1K by the end of September. The game’s weekly revenue remained relatively stable, fluctuating between $1 and $3. Active users also maintained a steady trend, with numbers ranging from 157K to 211K throughout the quarter.
Subway Surfers saw consistent weekly downloads, averaging around 13K to 19K. The game’s weekly revenue experienced a decline, starting at $307 in late June and dropping to as low as $4 by mid-September. Active users for Subway Surfers were quite stable, averaging around 315K to 378K, with a noticeable dip to 259K in mid-September.
Jawaker Hand, Trix & Solitaire had a stable revenue trend, with weekly earnings mostly ranging between $2.2K and $3.2K. Downloads showed an upward trend, starting at 7K in late June and peaking at 22.7K by the end of September. Active users saw a slight decline from 341K in late June to around 265K in early August, with a recovery to approximately 305K by the end of the quarter.
8 Ball Pool maintained a consistent download rate, ranging from 7.3K to 11.5K. The game’s weekly revenue showed fluctuations, starting at $412 in late June, peaking at $1.2K in mid-September, and ending at $618 by the end of the quarter. Active users were stable, averaging around 140K to 153K throughout Q3.
This data, sourced from Sensor Tower, provides a comprehensive view of the performance of these top casual games. For more detailed insights, visit Sensor Tower.